// Created by Crowbar 0.71
====== File Size ======
	171,725
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 811 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	812 - 18,623 theMdlFileData.theBones 73
	18,624 - 19,175 theMdlFileData.theAttachments 6
	19,176 - 19,187 theMdlFileData.theHitboxSets 1
	19,188 - 19,263 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 47 02 06 44 46 03 04 05 35 36 07 0B 15 16 17 12 13 14 ... ]
	19,264 - 21,103 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 20
	19,817 - 19,820 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	19,821 - 19,823 anAnimationDesc.anAnimation [attack_anim] alignment [ 45 02 00 ]
	19,824 - 19,907 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	19,908 - 19,925 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	19,926 - 19,929 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	19,930 - 19,931 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 00 00 ]
	19,932 - 20,000 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 CC EB 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,001 - 20,004 anAnimationDesc.anAnimation [@toss_prep_seq] (unused empty data structure at the end of the list)
	20,005 - 20,007 anAnimationDesc.anAnimation [@toss_prep_seq] alignment [ 45 02 00 ]
	20,008 - 20,276 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,277 - 20,280 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	20,281 - 20,283 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] alignment [ 44 02 00 ]
	20,284 - 20,368 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,369 - 20,372 anAnimationDesc.anAnimation [@toss_overhead_seq] (unused empty data structure at the end of the list)
	20,373 - 20,375 anAnimationDesc.anAnimation [@toss_overhead_seq] alignment [ 43 02 00 ]
	20,376 - 20,459 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,460 - 20,471 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	20,472 - 20,475 anAnimationDesc.anAnimation [@toss_seq] (unused empty data structure at the end of the list)
	20,476 - 20,644 [ERROR] Unread bytes (non-zero) [ 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 94 74 01 00 00 ... ]
	20,645 - 20,648 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	20,649 - 20,651 anAnimationDesc.anAnimation [@draw_seq] alignment [ 43 02 00 ]
	20,652 - 20,735 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,736 - 20,771 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 6; sectionFrameCount = 6)
	20,767 - 20,768 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 112)
	20,769 - 20,772 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	20,773 - 20,775 anAnimationDesc.anAnimation [@holster_seq] alignment [ 00 00 00 ]
	20,776 - 20,919 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,920 - 20,949 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51)
	20,950 - 20,953 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	20,954 - 20,955 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 01 00 ]
	20,956 - 21,012 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,013 - 21,016 anAnimationDesc.anAnimation [@melee_seq] (unused empty data structure at the end of the list)
	21,017 - 21,019 anAnimationDesc.anAnimation [@melee_seq] alignment [ 41 02 00 ]
	21,020 - 151,399 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	151,400 - 155,343 theMdlFileData.theSequenceDescs 17
	155,344 - 155,635 [ads_in_seq] aSeqDesc.theBoneWeights 73
	155,636 - 155,637 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	155,638 - 155,639 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,640 - 155,641 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	155,642 - 155,643 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,644 - 155,655 [idle_seq] aSeqDesc.thePoseKeys 3
	155,656 - 155,659 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	155,660 - 155,671 [charge_seq] aSeqDesc.thePoseKeys 3
	155,672 - 155,675 [charge_seq] aSeqDesc.theAnimDescIndexes 2
	155,676 - 155,687 [attack_seq] aSeqDesc.thePoseKeys 3
	155,688 - 155,847 [attack_seq] aSeqDesc.theEvents 2
	155,848 - 155,851 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	155,852 - 155,853 [toss_prep_seq] aSeqDesc.theAnimDescIndexes 1
	155,854 - 155,855 [toss_prep_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,856 - 155,857 [toss_hold_seq] aSeqDesc.theAnimDescIndexes 1
	155,858 - 155,859 [toss_hold_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,860 - 155,861 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes 1
	155,862 - 155,863 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,864 - 155,865 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	155,866 - 155,867 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,868 - 155,947 [toss_overhead_seq] aSeqDesc.theEvents 1
	155,948 - 155,949 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes 1
	155,950 - 155,951 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,952 - 156,031 [toss_seq] aSeqDesc.theEvents 1
	156,032 - 156,033 [toss_seq] aSeqDesc.theAnimDescIndexes 1
	156,034 - 156,035 [toss_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,036 - 156,037 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	156,038 - 156,039 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,040 - 156,119 [draw_seq] aSeqDesc.theEvents 1
	156,120 - 156,121 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	156,122 - 156,123 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,124 - 156,125 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	156,126 - 156,127 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,128 - 156,129 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	156,130 - 156,131 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,132 - 156,771 [melee_dash_seq] aSeqDesc.theEvents 8
	156,772 - 156,773 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	156,774 - 156,775 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,776 - 157,175 [melee_seq] aSeqDesc.theEvents 5
	157,176 - 157,177 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	157,178 - 157,179 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	157,180 - 157,195 theMdlFileData.theBodyParts 1
	157,196 - 157,343 aBodyPart.theModels 1
	157,344 - 157,363 [ERROR] Unread bytes (non-zero) [ AC 2F 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ]
	157,364 - 157,479 aModel.theMeshes 1
	157,480 - 157,487 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	157,488 - 157,575 theMdlFileData.theTextures 2
	157,576 - 157,579 theMdlFileData.theTexturePaths 1
	157,580 - 157,587 theMdlFileData.theSkinFamilies 2
	157,588 - 167,563 [ERROR] Unread bytes (non-zero) [ 45 28 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	167,564 - 167,564 aTexturePath = 
	167,565 - 167,624 theNameCopy = "weapons/titan_vortex_blocker/atpov_vortexblocker_scorch.mdl"
	167,625 - 167,632 theSurfacePropName = "default"
	167,633 - 167,643 aBone.theName = "jx_c_delta"
	167,644 - 167,652 aBone.theName = "jx_c_pov"
	167,653 - 167,662 aBone.theName = "def_c_hip"
	167,663 - 167,675 aBone.theName = "def_c_spineA"
	167,676 - 167,688 aBone.theName = "def_c_spineB"
	167,689 - 167,701 aBone.theName = "def_c_spineC"
	167,702 - 167,715 aBone.theName = "def_c_intBase"
	167,716 - 167,726 aBone.theName = "def_l_clav"
	167,727 - 167,741 aBone.theName = "def_l_shoulder"
	167,742 - 167,761 aBone.theName = "def_l_shoulderTwist"
	167,762 - 167,779 aBone.theName = "def_l_shoulderMid"
	167,780 - 167,791 aBone.theName = "def_l_elbow"
	167,792 - 167,805 aBone.theName = "def_l_forearm"
	167,806 - 167,817 aBone.theName = "def_l_wrist"
	167,818 - 167,837 aBone.theName = "def_l_finRingCarpal"
	167,838 - 167,852 aBone.theName = "def_l_finRingA"
	167,853 - 167,867 aBone.theName = "def_l_finRingB"
	167,868 - 167,882 aBone.theName = "def_l_finRingC"
	167,883 - 167,896 aBone.theName = "def_l_finMidA"
	167,897 - 167,910 aBone.theName = "def_l_finMidB"
	167,911 - 167,924 aBone.theName = "def_l_finMidC"
	167,925 - 167,940 aBone.theName = "def_l_finIndexA"
	167,941 - 167,956 aBone.theName = "def_l_finIndexB"
	167,957 - 167,972 aBone.theName = "def_l_finIndexC"
	167,973 - 167,988 aBone.theName = "def_l_finThumbA"
	167,989 - 168,004 aBone.theName = "def_l_finThumbB"
	168,005 - 168,020 aBone.theName = "def_l_finThumbC"
	168,021 - 168,031 aBone.theName = "def_r_clav"
	168,032 - 168,046 aBone.theName = "def_r_shoulder"
	168,047 - 168,066 aBone.theName = "def_r_shoulderTwist"
	168,067 - 168,084 aBone.theName = "def_r_shoulderMid"
	168,085 - 168,096 aBone.theName = "def_r_elbow"
	168,097 - 168,110 aBone.theName = "def_r_forearm"
	168,111 - 168,122 aBone.theName = "def_r_wrist"
	168,123 - 168,142 aBone.theName = "def_r_finRingCarpal"
	168,143 - 168,157 aBone.theName = "def_r_finRingA"
	168,158 - 168,172 aBone.theName = "def_r_finRingB"
	168,173 - 168,187 aBone.theName = "def_r_finRingC"
	168,188 - 168,201 aBone.theName = "def_r_finMidA"
	168,202 - 168,215 aBone.theName = "def_r_finMidB"
	168,216 - 168,229 aBone.theName = "def_r_finMidC"
	168,230 - 168,245 aBone.theName = "def_r_finIndexA"
	168,246 - 168,261 aBone.theName = "def_r_finIndexB"
	168,262 - 168,277 aBone.theName = "def_r_finIndexC"
	168,278 - 168,293 aBone.theName = "def_r_finThumbA"
	168,294 - 168,309 aBone.theName = "def_r_finThumbB"
	168,310 - 168,325 aBone.theName = "def_r_finThumbC"
	168,326 - 168,340 aBone.theName = "def_c_hatchTop"
	168,341 - 168,356 aBone.theName = "def_c_hatchHead"
	168,357 - 168,366 aBone.theName = "def_l_hip"
	168,367 - 168,378 aBone.theName = "def_l_thigh"
	168,379 - 168,393 aBone.theName = "def_l_thighLow"
	168,394 - 168,404 aBone.theName = "def_l_knee"
	168,405 - 168,416 aBone.theName = "def_l_ankle"
	168,417 - 168,427 aBone.theName = "def_l_ball"
	168,428 - 168,437 aBone.theName = "def_r_hip"
	168,438 - 168,449 aBone.theName = "def_r_thigh"
	168,450 - 168,464 aBone.theName = "def_r_thighLow"
	168,465 - 168,475 aBone.theName = "def_r_knee"
	168,476 - 168,487 aBone.theName = "def_r_ankle"
	168,488 - 168,498 aBone.theName = "def_r_ball"
	168,499 - 168,511 aBone.theName = "ja_c_propGun"
	168,512 - 168,523 aBone.theName = "weapon_bone"
	168,524 - 168,534 aBone.theName = "def_c_base"
	168,535 - 168,547 aBone.theName = "muzzle_flash"
	168,548 - 168,561 aBone.theName = "vortex_center"
	168,562 - 168,572 aBone.theName = "flashlight"
	168,573 - 168,578 aBone.theName = "shell"
	168,579 - 168,590 aBone.theName = "def_c_neckA"
	168,591 - 168,601 aBone.theName = "jx_c_neckB"
	168,602 - 168,613 aBone.theName = "def_c_neckB"
	168,614 - 168,624 aBone.theName = "def_c_head"
	168,625 - 168,636 aBone.theName = "jx_c_camera"
	168,637 - 168,648 anAttachment.theName = "CAMERA_BASE"
	168,649 - 168,655 anAttachment.theName = "CAMERA"
	168,656 - 168,667 anAnimationDesc.theName = @ads_in_seq
	168,668 - 168,680 anAnimationDesc.theName = @ads_out_seq
	168,681 - 168,690 anAnimationDesc.theName = idle_anim
	168,691 - 168,704 anAnimationDesc.theName = idle_ads_anim
	168,705 - 168,716 anAnimationDesc.theName = charge_anim
	168,717 - 168,732 anAnimationDesc.theName = charge_ads_anim
	168,733 - 168,744 anAnimationDesc.theName = attack_anim
	168,745 - 168,760 anAnimationDesc.theName = attack_ads_anim
	168,761 - 168,775 anAnimationDesc.theName = @toss_prep_seq
	168,776 - 168,790 anAnimationDesc.theName = @toss_hold_seq
	168,791 - 168,815 anAnimationDesc.theName = @toss_hold_sprinting_seq
	168,816 - 168,838 anAnimationDesc.theName = @toss_prep_pullout_seq
	168,839 - 168,857 anAnimationDesc.theName = @toss_overhead_seq
	168,858 - 168,867 anAnimationDesc.theName = @toss_seq
	168,868 - 168,879 anAnimationDesc.theName = @reload_seq
	168,880 - 168,889 anAnimationDesc.theName = @draw_seq
	168,890 - 168,902 anAnimationDesc.theName = @holster_seq
	168,903 - 168,914 anAnimationDesc.theName = @sprint_seq
	168,915 - 168,930 anAnimationDesc.theName = @melee_dash_seq
	168,931 - 168,941 anAnimationDesc.theName = @melee_seq
	168,942 - 168,952 aSeqDesc.theName = "ads_in_seq"
	168,953 - 168,966 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	168,967 - 168,978 aSeqDesc.theName = "ads_out_seq"
	168,979 - 168,993 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	168,994 - 169,002 aSeqDesc.theName = "idle_seq"
	169,003 - 169,014 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	169,015 - 169,025 aSeqDesc.theName = "charge_seq"
	169,026 - 169,039 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	169,040 - 169,050 aSeqDesc.theName = "attack_seq"
	169,051 - 169,071 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	169,072 - 169,094 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	169,095 - 169,108 aSeqDesc.theName = "toss_prep_seq"
	169,109 - 169,125 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP"
	169,126 - 169,139 aSeqDesc.theName = "toss_hold_seq"
	169,140 - 169,156 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD"
	169,157 - 169,180 aSeqDesc.theName = "toss_hold_sprinting_seq"
	169,181 - 169,207 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD_SPRINTING"
	169,208 - 169,229 aSeqDesc.theName = "toss_prep_pullout_seq"
	169,230 - 169,254 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
	169,255 - 169,272 aSeqDesc.theName = "toss_overhead_seq"
	169,273 - 169,293 aSeqDesc.theActivityName = "ACT_VM_TOSS_OVERHEAD"
	169,294 - 169,313 anEvent.theName = AE_WPN_TOSS_RELEASE
	169,314 - 169,322 aSeqDesc.theName = "toss_seq"
	169,323 - 169,334 aSeqDesc.theActivityName = "ACT_VM_TOSS"
	169,335 - 169,345 aSeqDesc.theName = "reload_seq"
	169,346 - 169,359 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	169,360 - 169,368 aSeqDesc.theName = "draw_seq"
	169,369 - 169,380 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	169,381 - 169,396 anEvent.theName = AE_CL_PLAYSOUND
	169,397 - 169,408 aSeqDesc.theName = "holster_seq"
	169,409 - 169,423 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	169,424 - 169,434 aSeqDesc.theName = "sprint_seq"
	169,435 - 169,448 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	169,449 - 169,463 aSeqDesc.theName = "melee_dash_seq"
	169,464 - 169,484 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	169,485 - 169,500 anEvent.theName = AE_MELEE_ATTACK
	169,501 - 169,510 aSeqDesc.theName = "melee_seq"
	169,511 - 169,531 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	169,532 - 169,547 aBodyPart.theName = "atpov_vortexgun"
	169,548 - 169,557 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ]
	169,558 - 169,614 aTexture.thePathFileName = "models\weapons\titan_vortex_blocker\titan_vortex_blocker"
	169,615 - 169,676 aTexture.thePathFileName = "models\weapons\titan_vortex_blocker\mcor_titan_vortex_blocker"
	169,677 - 171,724 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 BF EB ... ]
	171,725 - 171,725 END OF FILE + 1 (File size)
========================
